![]() To test the python :: french & english version . 8.8j (updated the 03/10/2004) Some precise details for the neophytes which would never have had the occasion to work with a tool of modeling. At the origin of this script, there is the need to show solid drop shadows of the wireframe structures . It is not possible to make them appear in an image when one chooses the Wire material option. Thus, basically, Tesselate transforms the mesh so that the light is intercepted by additional faces as narrow and as close as to the original wire form . To obtain this effect, it was necessary to empty faces and to fill it again with several others facets (what justifies the name of script, english tessel referring to the mosaic, but it is also the name of a tool which produced divisions sharp-edged in 3DS 2.0 or 3.0). A facet for each edge, plus an optionnal internal facet. Once these facets are recreated, it is
possible to handle them in several different manners to obtain various
results :
It is even possible to repeat the operations in a recursive way to obtain forms of extreme complexities What it is necessary to know moreover:
That
amounts creating an internal facet which can be opened or closed. The distance
from this new facet in the plan of origin can.
Maybe towards the interior by supporting the button Neg Z : Finally it is possible of désarticuler ( splitter ) all the facets in autonomous facets which one can draw aside and separate by using the Smoot option from small Editmode F9: an option matrix makes it possible to divide extrusion (equivalent of the function extrudes in blender) into several segments or fragments which one can direct and increase with volonter towards axes X, y, Z centered on the object or the face from where they result. The number of division is controllé by the Div button . In version 8.6 , the segments ( in fact, these segments are not visible which if one passes in subdivision of surface, as it is about an additional face at the interior of the volume of the object that gives the impression of a throttling ) were underlined, in the version following, he is possible to decontaminate the "boursoufflé" aspect which this throttling gave. See image below. The operations can be limited to a certain number of faces which are selectionnées while passing by the FaceSelect mode (the key F, it is the interface of creation of co-ordinates UV). Specified on the Faceselect mode : For having to select the faces it is imperatively necessary to leave the mode because it is not possible to work in python under these conditions. ![]() Various possibilities of forms ![]() Illustration of the concept of axis/1 ![]() Illustration of the concept of axis/2 ![]()
Illustration of the concept of axis/3-4-5 ![]()
Wrap ![]() Absolute/relative mesh animation
Enregistrment of the parameters should allow to make a data base of forms complex which will occupy little place. - v 8.8.f: (1) improvement: the option Split mesh preserves materials and UV - v 8.8.i: (1) improvement: the materials
and the reinforcements are not any more one problem
- v 8.8.j: (1) also functions in Edict simulated Mode
The questions concerning this page can
be put on:
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