Blender (jusqu'à 2.49)
Lights & casted Shadows:
details.

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The casted shadow problem :
 

If an object must cast a shadow on another one,  it may happen that the shadow is unwedged this effect doesn't appear when there is a minimum distance between the objects . It becomes ennoying when an intersection must be done. This effect is only visible on the intersection boundaries, and only with a centring which line of sight shows this boundary. 

 
 
Let's imagine a basic condition : a spotlight, and 2 planes that are cutting themselves at right angle. 
You can notice that the more the light incidental angle is great the more the light is "smudgy" at the planes junction point . fortunately to settle this problem, there is a method : You have to carefully calibrate the distance between two elements wich determine the Buffer shadow boundaries of the spotlight: ClipSta and ClipEnd
Several tests are necessary there is no recipe. You can notice that tightening too much the distance creates a very bad effect on one of the object because it goes out of the shadow buffer. 
However you can significantly reduce this effect but it remains a watered effect.
It's also possible to eliminate this watered effect in increasing the "Samples" value.

 
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