Blender
Shortkeys
This list is extracted from the data of the 
hotkeys script by J-M Soler 
wich is released under GPL licence
(french version)
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Arrows  .
Home/Pos1 View all
Home OutLiner Windows, Show hierarchy
PgUp EDIT Mode and Proportionnal Editing Tools, increase influence
PgUp Strip Editor, Move Down
PgUn TimeLine: Jump to next marker
PgUp IPO: Select next keyframe
Ctrl-PgUp IPO: Select and jump to next keyframe
Ctrl-PgUn TimeLine: Jump to next key
PgDn EDIT Mode and Proportionnal Editing Tools, decrease influence
PgDn Strip Editor, Move Up
PgDn TimeLine: Jump to prev marker
PgDn IPO: Select previous keyframe
Ctrl-PgDn IPO: Select and jump to previous keyframe
Ctrl-PgDn TimeLine: Jump to prev key
Left One frame backwards
Right One frame forwards
Down 10 frames backwards
Up 10 frames forwards
Alt-Down Blender in Window mode
Alt-Up Blender in Fullscreen mode
Ctrl-Left Previous screen
Ctrl-Right Next screen
Ctrl-Alt-C OBJECT Mode : Add Constraint
Ctrl-Down Maximize window toggle
Ctrl-Up Maximize window toggle
Shift-Arrow Toggle first frame/ last frame
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F-Keys  .
F1 Open File
Shift-F1 Library Data Select
F2 Save File
Shift-F2 Export DXF
Ctrl-F2 Save/export in vrml 1.0 format
F3 Save image
Ctrl-F3 Save image : dump 3D VIEW
Ctrl-Shift-F3 Save image : dump screen
F4 Logic Window (may change)
Shift-F4 OBJECT manager Data Select 
F5 Material Window
Shift-F5 3D Window
F6 Texture Window
Shift-F6 IPO Window
F7 OBJECT Window
Shift-F7 Buttons Window
F8 World Window
Shift-F8 Video Sequencer Window
F9 EDIT Mode Window
Shift-F9 OOP Window
Alt-Shift-F9 OutLiner Window
F10 Render Window
Shift-F10 UV IMAGE Editor
F11 Recall the last rendered image
Shift-F11 TEXT Editor
ctrl-F11 replay the last rendered animation
F12 Render current Scene
Ctrl-F12 Render animation
Ctrl-Shift-F12 NLA Editor
Shift-F12 ACTION Editor
Shift-F12 ACTION Editor
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. .
Letters  .
A .
A Select all/Deselect all
A Outliner : Select all/Deselect all
A Ipo Editor : OBJECT mode, Select all/Deselect all displayed Curves
A Ipo Editor : EDIT Mode, Select all/Deselect all vertices
A Render window (F12) : Display alpha plane
Alt-A Play animation in current window
Ctrl-A Apply objects size/rotation to OBJECT data
Ctrl-A TEXT Editor: Select all
Shift-A Sequencer: Add menu
Shift-A 3D-View: Add menu
Shift-ALT-A Play animation in all windows
Shift-CTRL-A Apply lattice / Make dupliverts real
Shift-CTRL-A Apply Deform 
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B .
B Border select
BB Circle select
Alt+B OBJECT Mode: Select a visible view section in 3D space
Shift-B 3D VIEW, zoom on the selected box
Shift-B Set render border (in active camera view)
Ctrl-Alt+B OBJECT Mode: in 3D VIEW, Bake (on an image in the uv editor window) the selected Meshes
Ctrl-Alt+B OBJECT Mode: in 3D VIEW, Bake Full render of selected Meshes
Ctrl-Alt+B OBJECT Mode: in 3D VIEW, Bake Ambient Occlusion of selected Meshes
Ctrl-Alt+B OBJECT Mode: in 3D VIEW, Bake Normals of the selected Meshes
Ctrl-Alt+B OBJECT Mode: in 3D VIEW, Bake Texture Only of selected Meshes
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C .
C 3D VIEW, Center view on cursor
C UV IMAGE Editor: Active Face Select toggle
C Sequencer: Change content of the strip 
C IPO: Snap current frame to selected key
C TimeLine: Center View
C File Selector : Copy file
C NODE window : Show cyclic referencies
Alt-C OBJECT Mode: Convert menu
Alt-C TEXT Editor: Copy 
Ctrl-Shift-C TEXT Editor: Copy selection to clipboard
Ctrl-C Copy menu (Copy properties of active to selected objects)
Ctrl-C UV IMAGE Editor: Stick UVs to mesh vertex
Ctrl-C ARMATURE : posemode, Copy pose attributes
Ctrl+Alt-C ARMATURE : posemode, add constraint to new empty OBJECT.
Shift-C Center and zoom view on selected objects
Shift-C UV IMAGE Editor: Stick local UVs to mesh vertex
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D .
D Set 3d draw mode
Alt-D OBJECT Mode: Create new instance of OBJECT
Ctrl-D Display alpha of image texture as wire
Ctrl-D TEXT Editor : uncomment
Shift-D Create full copy of OBJECT
Shift-D NODE window : duplicate
CTRL-SHIFT-D NLA editor : Duplicate markers
CTRL-SHIFT-D ACTION Editor : Duplicate markers
CTRL-SHIFT-D IPO editor : Duplicate markers
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E .
E EDIT Mode: Extrude
E UV IMAGE Editor: LSCM Unwrap
E TimeLine: Set current frame as End 
E NODE window : Execute composite
ER EDIT Mode: Extrude Rotate
ES EDIT Mode: Extrude Scale
ESX EDIT Mode: Extrude Scale X axis
ESY EDIT Mode: Extrude Scale Y axis
ESZ EDIT Mode: Extrude Scale Z axis
EX EDIT Mode: Extrude along X axis
EY EDIT Mode: Extrude along Y axis
EZ EDIT Mode: Extrude along Z axis
EXX EDIT Mode: Extrude along X axis in NORMAL mode
EYY EDIT Mode: Extrude along Y axis in NORMAL mode
EZZ EDIT Mode: Extrude along Z axis in NORMAL mode
Alt-E EDIT Mode: exit EDIT Mode
Ctrl-E EDIT Mode: Edge Specials menu
Ctrl-E EDIT Mode: Edge Specials menu, Mark seams
Ctrl-E EDIT Mode: Edge Specials menu, Clear seams
Ctrl-E EDIT Mode: Edge Specials menu, Rotate Edge CW
Ctrl-E EDIT Mode: Edge Specials menu, Rotate Edge CCW
Ctrl-E EDIT Mode: Edge Specials menu, Loop Cut
Ctrl-E EDIT Mode: Edge Specials menu, Edge Slide
Shift-E EDIT Mode: SubSurf Edge Sharpness
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F .
F EDIT Mode: Make edge/face
F Sequencer: Set Filter Y
F OBJECT Mode: UV/Face Select mode
F SCULPT Mode, Interactively set brush size
Alt-F EDIT Mode: Beautify fill
Alt-F, TEXT Editor : find again 
Alt-Ctrl-F, TEXT Editor : find 
Ctrl-F OBJECT Mode: Sort faces in Z direction
Ctrl-F EDIT Mode: Flip triangle edges
Shift-F EDIT Mode: Fill with triangles
Shift-F OBJECT Mode: active camera in fly mode (use LMB, RMB, Alt, Ctrl and Space too)
Shift+F SCULPT Mode, Interactively set brush strength
Ctrl+F SCULPT Mode, Interactively rotate brush texture
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G .
G Grab (move)
G Timeline : Grab (move) Marker
Alt-G Clear location (this does only make sense in OBJECT mode)
Alt-G NODE window : ungroup
Shift-ALT-G OBJECT mode: Remove selected objects from group
Ctrl-G NODE window : group
Ctrl-G 3D VIEW : Add selected objects to group
Ctrl-G IPO editor : Grab/move marker
Ctrl-Alt-G MANIPULATOR (transform widget): set in Grab Mode
Shift-G OBJECT mode : Selected Group menu
Shift-G OBJECT mode : Selected Group menu 1, Children
Shift-G OBJECT mode : Selected Group menu 2, Immediate Children
Shift-G OBJECT mode : Selected Group menu 3, Parent
Shift-G OBJECT mode : Selected Group menu 4, Sibling
Shift-G OBJECT mode : Selected Group menu 5, OBJECT of same type
Shift-G OBJECT mode : Selected Group menu 6, OBJECT in same shared layers
Shift-G OBJECT mode : Selected Group menu 7, Objects in same group
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H .
H Hide selected vertices/faces
H EDIT mode, on the selected Curves : Set handle type
H ACTION Editor: Handle type aligned
H ACTION Editor: Handle type free
H NODE window : hide/unhide
Alt-H EDIT Mode : Show Hidden vertices/faces
Shift-H Curves: Automatic handle calculation
Shift-H ACTION Editor: Handle type auto
Shift-H EDIT Mode : Hide deselected vertices/faces
Ctrl-H EDIT Mode : Add a hook on selected points or show the hook menu .
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I .
I Keyframe menu
Alt-I ARMATURE : posemode, remove IK constraints.
Ctrl-I ARMATURE : add IK constraint
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J .
J IPO: Join menu
J Mesh: Join all adjacent triangles to quads
J Render Window: Swap render buffer
Alt-J, TEXT Editor : Jump 
Ctrl-J Join selected objects
Ctrl-J Nurbs: Add segment
Ctrl-J IPO: Join keyframes menu
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K .
K 3d Window: Show keyframe positions
K EDIT Mode: Loop/Cut menu
K IPO: Show keyframe positions
K Nurbs: Print knots
K VIDEO editor : cut at current frame
Ctrl-K Make skeleton from armature
Shift-K Show and select all keyframes for OBJECT
Shift-K EDIT Mode: Knife Mode select
Shift-K UV Face Select: Clear vertex colours
Shift-K Vertex Paint: All vertex colours are erased; they are changed to the current drawing colour.
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L .
L Make local menu
L EDIT Mode: Select linked vertices (near mouse pointer)
L NODE window: Select linked from 
L OOPS window: Select linked objects
L UV Face Select: Select linked faces
Ctrl-L Make links menu (for instance : to scene...)
Shift-L Select links menu
Shift-L NODE window: Select linked to 
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M .
M OBJECT mode : Move OBJECT to different layer
M Sequencer: Make meta strip (group) from selected strips
M EDIT Mode: Mirros Axis menu
M File Selector: rename file
M Video Sequence Editor : Make Meta strip...
M NLA editor: Add marker
M ACTION Editor: Add marker
M IPO editor: Add marker
M TimeLine: Add marker
Alt-M EDIT Mode: Merge vertices menu
Alt-M Video Sequence Editor : Separate Meta strip...
Ctrl-M OBJECT Mode: Mirros Axis menu
Shift-M TimeLine: Name marker
Shift-M IPO editor : Name marker
Shift-M NLA editor : Name marker
Shift-M Actions editor : Name marker
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N .
N Transform Properties panel
N OOPS window: Rename OBJECT/linked objects
N VIDEO SEQUENCE editor : display strip properties 
Alt-N TEXT Editor : New text 
Ctrl-N Armature: Recalculate bone roll angles
Ctrl-N EDIT Mode: Recalculate normals to outside
Ctrl-Shift-N EDIT Mode: Recalculate normals to inside
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O .
O EDIT Mode/UV IMAGE Editor: Toggle proportional vertex editing
O IPO editor: Clean ipo curves (beware to the thresold needed value)
Alt-O Clear OBJECT origin
Alt-O EDIT Mode, 3dview with prop-edit-mode, enables/disables connected
Alt-O TEXT Editor : Open file 
Ctrl-O Open a panel with the ten most recent projets files
Shift-O Proportional vertex EDIT Mode: Toggle smooth/steep falloff
Shift-O OBJECT Mode: Add a subsurf modifier to the selected mesh
Shift-O IPO editor: Smooth ipo curves
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P .
P OBJECT Mode: Start realtime engine
P EDIT Mode: Seperate vertices to new OBJECT
shift-P EDIT Mode: Push-Pull
shift-P OBJECT mode: Add a preview window in the D window
P UV IMAGE Editor: Pin selected vertices. Pinned vertices will stay in place on the UV editor when executing an LSCM unwrap.
Alt-P Clear parent relationship
Alt-P UV IMAGE Editor: Unpin UVs
Alt-P TEXT Editor : Run current script 
Ctrl-P Make active OBJECT parent of selected OBJECT
Ctrl-Shift-P Make active OBJECT parent of selected OBJECT without inverse
Ctrl-P EDIT Mode: Make active vertex parent of selected OBJECT
Ctrl-P ARMATURE : editmode, make bone parent.
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Q .
Ctrl-Q Quit
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R .
R FileSelector : remove file
R Rotate
R IPO: Record mouse movement as IPO curve
R UV Face Select: Rotate menu uv coords or vertex colour
R NODE window : read saved render result
R SEQUENCER window : re-assign entries to another strip 
RX Rotate around X axis
RXX Rotate around OBJECT's local X axis
RY Rotate around Y axis
RYY Rotate around OBJECT's local Y axis
RZ Rotate around Z axis
RZZ Rotate around OBJECT's local Z axis
Alt-R Clear OBJECT rotation
Alt-R TEXT Editor : reopen text.
Ctrl-R EDIT Mode: Knife, cut selected edges, accept left mouse/ cancel right mouse
Ctrl-Alt-R MANIPULATOR (transform widget): set in Rotate Mode
Shift-R EDIT Mode: select Face Loop
Shift-R Nurbs: Select row
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S .
S Scale
S TimeLine: Set Start
SX Flip around X axis
SY Flip around Y axis
SZ Flip around Z axis
SXX Flip around X axis and show axis
SYY Flip around Y axis and show axis
SZZ Flip around Z axis and show axis
Alt-S EDIT Mode: Shrink/fatten (Scale along vertex normals)
Alt-S TEXT Editor : Save the current text to file 
Alt-S ARMATURE : posemode editmode: Scale envalope.
Ctrl-Shift-S EDIT Mode: To Sphere
Ctrl-Alt-Shift-S EDIT Mode: Shear
Alt-S Clear OBJECT size
Ctrl-S EDIT Mode: Shear
Alt-Shift-S, TEXT Editor : Select the line 
Ctrl-Alt-G MANIPULATOR (transform widget): set in Size Mode
Shift-S Cursor/Grid snap menu
Shift-S+1 VIDEO SEQUENCE editor : jump to the current frame 
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T .
T Adjust texture space
T EDIT Mode: Flip 3d curve
T IPO: Menu Change IPO type, 1 Constant
T IPO: Menu Change IPO type, 2 Linear
T IPO: Menu Change IPO type, 3 Bezier
T TimeLine: Show second
T VIDEO SEQUENCE editor : toggle between show second andd show frame
Alt-T Clear tracking of OBJECT
Ctrl-T Make selected OBJECT track active OBJECT
Ctrl-T EDIT Mode: Convert to triangles
Ctrl-ALT-T Benchmark
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U .
U Make single user menu (for import completly linked OBJECT to another scene for instance) 
U 3D VIEW: Make Single user Menu
U UV Face Select: Automatic UV calculation menu
U Vertex-/Weightpaint mode: Undo
Ctrl-U Save current state as user default
Shift-U EDIT Mode: Redo Menu
Alt-U EDIT Mode & OBJECT Mode: Undo Menu
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V .
V EDIT Mode : on selected Curves/Nurbs vertices, set Vector handle (perfect flatten curve)
V EDIT Mode : Rip selected vertices
V 3D VIEW: set Vertexpaint mode
V UV IMAGE Editor: Stitch UVs
Ctrl-V UV IMAGE Editor: maximize stretch.
V ACTION Editor: Vector
Alt-V Scale OBJECT to match image texture's aspect ratio
Alt-V TEXT Editor : Paste 
Alt-Shift-V TEXT Editor : View menu
Alt-Shift-V TEXT Editor : View menu 1, Top of the file 
Alt-Shift-V TEXT Editor : View menu 2, Bottom of the file 
Alt-Shift-V TEXT Editor : View menu 3, PageUp
Alt-Shift-V TEXT Editor : View menu 4, PageDown
Ctrl-Shift-V TEXT Editor: Paste from clipboard
Shift-V EDIT Mode: Align view to selected vertices
Shift-V UV IMAGE Editor: Limited Stitch UVs popup
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W .
W EDIT Mode: Specials menu
W EDIT Mode: Specials menu, ARMATURE 1 Subdivide
W EDIT Mode: Specials menu, ARMATURE 2 Flip Left-Right Name
W EDIT Mode: Specials menu, CURVE 1 Subdivide
W EDIT Mode: Specials menu, CURVE 2 Swich Direction
W EDIT Mode: Specials menu, MESH 1 Subdivide
W EDIT Mode: Specials menu, MESH 2 Subdivide Multi
W EDIT Mode: Specials menu, MESH 3 Subdivide Multi Fractal
W EDIT Mode: Specials menu, MESH 4 Subdivide Smooth
W EDIT Mode: Specials menu, MESH 5 Merge
W EDIT Mode: Specials menu, MESH 6 Remove Double
W EDIT Mode: Specials menu, MESH 7 Hide
W EDIT Mode: Specials menu, MESH 8 Reveal
W EDIT Mode: Specials menu, MESH 9 Select Swap
W EDIT Mode: Specials menu, MESH 10 Flip Normal
W EDIT Mode: Specials menu, MESH 11 Smooth
W EDIT Mode: Specials menu, MESH 12 Bevel
W EDIT Mode: Specials menu, MESH 13 Set Smooth
W EDIT Mode : Specials menu, MESH 14 Set Solid
W OBJECT Mode : on MESH objects, Boolean Tools menu
W OBJECT Mode : on MESH objects, Boolean Tools 1 Intersect
W OBJECT Mode : on MESH objects, Boolean Tools 2 union
W OBJECT Mode : on MESH objects, Boolean Tools 3 difference
W OBJECT Mode : on MESH objects, Boolean Tools 4 Add an intersect Modifier
W OBJECT Mode : on MESH objects, Boolean Tools 5 Add an union Modifier
W OBJECT Mode : on MESH objects, Boolean Tools 6 Add a difference Modifier
W OBJECT mode : on TEXT OBJECT, Split characters, a new TEXT OBJECT by character in the selected string 
W UV IMAGE Editor: Weld/Align
WX UV IMAGE Editor: Weld/Align X axis
WY UV IMAGE Editor: Weld/Align Y axis
Ctrl-W Save current file
Shift-W Warp/bend selected vertices around cursor
alt-W Export in videoscape format
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X .
X Delete menu
X TimeLine : Remove marker
X NLA : Remove marker
X IPO : Remove marker
X NODE window : delete
Alt-X TEXT Editor : Cut 
Ctrl-X Restore default state (Erase all)
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Y .
Y EDIT Mode & Mesh : Split selected vertices/faces from the rest
Ctrl-Y OBJECT Mode : Redo
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Z .
Z Render Window: 200% zoom from mouse position
Z Switch 3d draw type : solide/ wireframe (see also D)
Alt-Z Switch 3d draw type : solid / textured (see also D)
Alt-Z, TEXT Editor : undo 
Ctrl-Z OBJECT Mode : Undo
Ctrl-Z, TEXT Editor : undo 
Ctrl-Shift-Z, TEXT Editor : Redo 
Shift-Z Switch 3d draw type : shaded / wireframe (see also D)
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. .
Mouse  .
Actions:
LMB 3D VIEW: Set 3D Cursor
LMB 3D VIEW: camera selected + fly mode, move forward
LMB drag Border select circle: add to selection
LMB hold down Popup menu
LMB hold down drag Gesture
Ctrl-LMB IPO: Add key
Ctrl-LMB 3D VIEW: OBJECT or EDIT mode, select with the Lasso tool
Ctrl-LMB 3D VIEW: ARMATURE EDIT mode, add a new bone to the selected end 
Shift-LMB MANIPULATOR (transform widget, + 2 next lines): select the axe to remove in the current
Shift-LMB MANIPULATOR transformation ( if there is a problem with small step adjustment
Shift-LMB MANIPULATOR first select the axe or axes with LBM alone)
Shift-LMB Outliner : Hold Shift while clicking on a triangle arrow to open/close the subtree below
MMB Rotate
Ctrl-MMB Zoom view
Ctrl-MMB NODES editor : COMPOSITE, move elsewhere the backdrop monitor. 
Ctrl-LMB OUTLINER : Hold CTRL while clicking on a name allows you to edit a name.
Ctrl-LMB OUTLINER : This works for all visualized data, including bones or vertex groups,
Ctrl-LMB OUTLINER : but not for 'nameless' items that draw the links to Hooks, Deform 
Ctrl-LMB OUTLINER : Groups or Constraints.
Shift-MMB Move view
RMB Select
RMB drag Border select circle: subtract from selection
RMB hold down Popup menu
Alt-RMB OBJECT Mode :Select but in a displayed list of objects located under the mouse cursor
Alt-RMB EDIT Mode: Select EDGES LOOP 
Alt+Ctrl-RMB EDIT Mode: Select FACES LOOP
Alt+Ctrl-RMB UV IMAGE Editor: Select face
Shift-RMB Add/subtract to/from selection
Wheel Zoom view
Transformations:
Drag+Ctrl Step adjustment
Drag+Ctrl+Shift Small step adjustment (Transform Widget : first select the axe or axes with LBM alone)
Drag+Shift Fine adjustment (Transform Widget : first select the axe or axes with LBM alone)
LMB Confirm transformation
MMB Toggle optional transform feature
RMB Abort transformation
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. .
Numbers  .
1..2..0-= Show layer 1..2..12
1..2..0-= EDIT Mode with Size, Grab, rotate tools : enter value
Alt-1..2..0 Show layer 11..12..20
Shift-1..2..0 Toggle layer 1..2..12
Ctrl-1..4 OBJECT/EDIT Mode : change subsurf level to the selected value
Shift-ALT-... Toggle layer 11..12..20
Crtl-Shift-ALT-3 EDIT Mode & Face Mode : Triangle faces
Crtl-Shift-ALT-4 EDIT Mode & Face Mode : Quad faces
Crtl-Shift-ALT-5 EDIT Mode & Face Mode : Non quad or triangle faces
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. .
Numpad  .
Numpad DEL Zoom on OBJECT
Numpad / Local view on OBJECT (hide others)
Numpad * Rotate view to objects local axes
Numpad + Zoom in (works everywhere)
Numpad - OutLiner window, Collapse one level of the hierarchy
Alt-Numpad + Proportional vertex EDIT Mode: Increase range of influence
Ctrl-Numpad + EDIT Mode: Select More vertices
Numpad - Zoom out (works everywhere)
Numpad + OutLiner window, Expand one level of the hierarchy
Alt-Numpad - Proportional vertex EDIT Mode: Decrease range of influence
Ctrl-Numpad + EDIT Mode: Select Less vertices
Numpad 0 Set Camera view
Ctrl-Numpad 0 Set active OBJECT as camera
Alt-Numbad 0 Restore old camera
Ctrl-Alt-Numpad 0 Align active camera to view
Numpad 1 Front view
Ctrl-Numpad 1 Back view
Numpad 3 Right view
Ctrl-Numpad 3 Left view
Numpad 7 Top view
Ctrl-Numpad 7 Bottom view 
Numpad 5 Toggle orthogonal/perspective view
Numpad 9 Redraw view
Numpad 4 Rotate view left
ctrl-Shift-Numpad 4 Previous Screen
Numpad 6 Rotate view right
ctrl-Shift-Numpad 6 Next Screen
Numpad 8 Rotate view up
Numpad 2 Rotate view down
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. .
Search  .
. .
Specials 1  .
, Set Bounding Box rotation scaling pivot
Ctrl-, Set Median Point rotation scaling pivot
. Set 3D cursor as rotation scaling pivot
. Outliner : to get the current active data in center of view
Ctrl-. Set Individual OBJECT Centers as rotation scaling pivot
~ Display all layers (German keys: ö,french keyboard: ù)
Shift-~ Display all/previous layers (German keys: Shift-ö, french keyboard: shift-ù)
ENTER Outliner : to open a subtree, works on entire item line. 
HOME Outliner : to show the entire OBJECT hierarchy. 
SHIFT+BACKSPACE Text edit mode: Clear text 
SPACE Popup menu
SPACE 3D VIEW: camera selected + fly mode, accept
Ctrl-SPACE Manipulator (transform widget) Menu
TAB Enter/exit EDIT Mode
TAB EDIT Mode and Numerical Edit (see N key) : move to next input value
TAB Sequencer: Edit meta strip
TAB IPO: Edit selected
TAB TEXT Editor : indent
TAB NODE window : Edit group
Shift-TAB TEXT Editor : unindent
Ctrl-TAB ARMATURE : Enter/exit Pose Mode
Ctrl-TAB MESH : all views, enter exit weight paint mode.
Shift-TAB EDIT Mode : Enter OBJECT Mode
Ctrl-Open menu /
Ctrl-Load Image Opens a thumbnail browser instead of file browser for images
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