Spec:
(lower cursor) value specular
Hard: the specular's roughness
(0.15*Hard/255)
Ref: (higher cursor,
management of the reflection color) diffuse value (usual
value
advised: 0.6)
Emit: ambient
value. if Emit==0 then ambient==0.1 the
Advised
value : between 0.3 and 0.2, or 0.0 for radiosity.
Mir.R: controls
the reflection as it is included/understood in povray i.e mirror
effect.
(08/02/2003: On demand of
users values are reversed by default, that is to say if Mir.R=1.0
then no reflection effect is exported. On the contrary,if Mir.R
is different from 1.0 then the exportation is done by
calculating: reflection
= 1.0-Mir.R this change is valuable only with the script compatible
with the python API of Blender 2.25)
Mir.G: control the IOR
i.e the refraction in the interior
of the solid and translucent
objects.
if set Default value 2.0.
Mir.B: control the value
of the 'Target' option when photons mapping is used.
SpTr: "reflection"
maximum (deactivated, works only with povray 3.5/megapov1.0/mlpov0.8)
VCol Paint: constrain
to use the colors assigned to summits/vertices of the face instead of
material's
color of the object..
This part is available
and usable only if VCol Paint is not activated.
Color R : quantity of
Red in face color
Color G : quantity
of Green
Color B : quantity
of Blue
VCol Light: constrain
to use the colors assigned to the vertices of the face and
the material's color.The whole is mixed with the uvmapped texture if
there
is one.
Only Shadow: suppress
all relations between the uvmapped texture and the colors, whatever the
color type may be,
(vertex paint or material's
color).
ZTransp : constrain
to take into account the transparency value wich is in the Alpha cursor.
This part can
be used only if ZTransp is activated.
Alpha: transmit value,
filter
value is equal to 1.0 -Alpha
Env: set photons options,
reflection and refraction
<>Wire: wireframe, exports
the model not like a mesh2 but as an an union object of cylinders
.
(to be translated...)
Options
globales appliquées à l'ensemble de l'objet mesh si elles
se trouvent dans au moins un matériau.
Tracable en position off
: ajoute l'option no_image, ce qui fait disparaître
l'objet
mais pas son ombre ni sa réflexion.
Shadow en position off
: ajoute l'option no_shadow, ce qui fait disparaître
l'ombre
de l'objet.
Zinvert : ajoute l'option no_reflection,
ce qui supprime la reflexion de l'objet dans les
Shadeless: ajoute l'option double_illuminate
, ce qui éclaire chaque face recto-verso (alors que normalement,
une face qu moins est dans l'ombre puisque opposée à la
lumière)
(to be translated.)
Caution :
<>Those possibilities are temporary,
because unfortunately,
they prevent from using Blender
as a quick renderer.
(to understand, just set the
Ref value to zero and do F12 to render).
Only data concerning the color
of the object can be exported without changing the appearance of the
object,
so they will be preserved in the future releases of this plugin.
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