Working
directory of the Blender original file |
|
data
sub-directory wich is named...
->
either povanim
(povray3.5, 3.6),
->
or meganim
(megapov 0.7,1.0,1.1 and mlpov),
In this
data Sub_directory
are located : |
|
->
'INI'+basename+'.ini'
IMPORTANT : we can not avoid to use ini file if
we want to preserve data for the blender image sizes
-> 'main'+basename+'.pov'
wich contains: |
|
-> global_settings
-> postprocessing
(only
megapov07, maybe in megapov 1.1 too buit not for the moment)
-> sky_sphere
(if
a World exists in the Blender file)
-> the
Calls "include" to other files 'inc':
-> mesh wich contains,
depending on the caracteristics of the exported object (only the
files verts.inc and faces.inc are required) :
--->
a call to 'mat'+basename+'.inc' |
+
for each mesh2 |
--->vertex_vectors:
-basename+objectname+'verts.inc' |
--->uv_vectors:
-
basename+objectname+'uvco.inc' |
--->normal_vectors:
-
basename+objectname+'norm.inc' |
--->texture_list:
basename+objectname+'text_list.inc' |
--->face_indices:
basename+objectname+'faces.inc' |
--->
normal_indices:
-basename+objectname+'nindice.inc' |
--->
uv_indices:
-basename+objectname+'uvind.inc' |
-> lamp
-> cam
the
light_groups (wich are not revalued in case of separated
exportation
of the Main file). |
|
->
'cam'+basename+'.inc' |
|
->
'mesh'+basename+'.inc' |
|
->
'lamp'+basename+'.inc' |
This way to
allocate the files
aims two main goals :
1/
allowing to export
separatly the different elements of the scene, like the meshes
objects,
the materials, the camera or more the lights without having to
recompute
the whole information
The saving of
time might be
important. Especially for the meshes.
2/ facilitate
the management
of the text file that contains the description of the mesh objects , by
separating the raw data from the definitions of mesh2 objects
(who
would like to deal with a 20000 or 30000 lines document that contains
only
figures , a bit heavy isn't it).
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